Level Up
Courses, mentorship and a no-fluff blog — we share what we actually do in the studio, one quest at a time.
Courses
Hands-on, project-first programs. Build a real, shippable game — not slideware.
From the studio
Practical notes on game design, development and marketing. New posts regularly.
August 2026
遊戲禮物
我為另一半做了一隻遊戲:《溫馨小島》
一座夜裡亮著燈的小島、一隻走失的貓、27 個謎題與一封信。能玩到結局的人,全世界只有一位。
August 2026
遊戲開發
遊戲製作費用如何計算?
拆解決定費用的四個因素、三個常見量級,教你睇懂一份誠實的遊戲開發報價。
August 2026
廣告遊戲
廣告遊戲案例:Top Gear Racers 如何令全場放不下手機
掃碼即玩、即時排行榜、全晚焦點——一場週年活動如何延伸成連續兩年的品牌合作。
June 2026
Marketing
5 things that make a playable ad actually convert
The skip button is your real competition. Here's the three-beat structure we use to teach, hook and convert before it shows up.
May 2026
Game Dev
Game feel lives in the 12 frames after a hit
Screen shake, hit-stop and particles aren't polish — they're the message. A breakdown of how we budget 'juice'.